Reprogramming PAM is a crucial objective in the Fallout 4 Brotherhood of Steel questline, specifically during the “Tactical Thinking” mission. This guide provides a comprehensive walkthrough on how to successfully reprogram or destroy PAM, severing ties with the Railroad faction and solidifying your allegiance to the Brotherhood. Choosing to Reprogram Pam offers unique rewards and consequences, impacting your Fallout 4 experience.
Tactical Thinking: Setting the Stage for Reprogramming PAM
The “Tactical Thinking” quest begins with Lancer-Captain Kells aboard the Prydwen. He tasks you with eliminating the Railroad, a faction perceived as a threat to the Brotherhood. Proctor Ingram provides further instructions, highlighting the importance of PAM, a powerful computer program utilized by the Railroad. Your objective: infiltrate the Railroad HQ and either reprogram PAM or destroy it.
Infiltrating the Railroad HQ: A Step-by-Step Guide
Your journey to reprogram PAM begins at the Old North Church in Boston. Brotherhood reinforcements will assist in your assault on the Railroad’s hidden headquarters. Prepare for heavy resistance, as Railroad agents are well-armed and defend their territory fiercely. Power armor is highly recommended for this mission.
Inside the church, eliminate Doctor Carrington and clear the main floor before descending to the lower levels. A Brotherhood Scribe has placed explosives on a door leading to the Railroad’s hidden tunnels. Detonate the explosives and proceed through the corridors to reach the Railroad HQ.
Eliminating Railroad Leadership and Reaching PAM
Lancer-Captain Kells has issued Priority Kill Orders for key Railroad leaders. Eliminate the following targets within the Railroad HQ:
- Glory
- Tinker Tom
- Deacon
- Desdemona
After eliminating these targets, locate the doorway on the west wall of the HQ. This leads to the room where PAM resides.
Reprogramming PAM: The Decisive Choice
You now face the critical choice: reprogram or destroy PAM. Reprogramming PAM requires using a nearby computer terminal to access her mainframe. Utilize the P.A.M. Decryption Program holotape provided by Proctor Ingram. Select “P.A.M. Decryption Start” to initiate the reprogramming sequence. Destroying PAM involves simpler, more direct methods, but yields different outcomes.
The Aftermath and Reporting Back
Once you’ve reprogrammed or destroyed PAM, retrieve the Astoundingly Awesome Tales magazine from a nearby desk. Return to the Prydwen and report to Lancer-Captain Kells. Reprogramming PAM results in her transfer to the Prydwen, while destroying her leads to disappointment. Your actions have significant repercussions for the Brotherhood and the Railroad, shaping the future of the Commonwealth. This completes the “Tactical Thinking” quest and opens up the next chapter in the Brotherhood of Steel questline: “Spoils of War.” Your decision regarding PAM will influence future interactions and opportunities within the game.